{"id":179683,"date":"2019-11-04T11:47:22","date_gmt":"2019-11-04T11:47:22","guid":{"rendered":"https:\/\/mcvuk.com\/?p=179683"},"modified":"2019-11-06T15:08:43","modified_gmt":"2019-11-06T15:08:43","slug":"blizzard-ceo-apologises-for-controversial-hearthstone-ban-but-stops-short-at-reversing-its-decision","status":"publish","type":"post","link":"https:\/\/mcvuk.com\/business-news\/blizzard-ceo-apologises-for-controversial-hearthstone-ban-but-stops-short-at-reversing-its-decision\/","title":{"rendered":"Blizzard CEO apologises for controversial Hearthstone ban but stops short at reversing its decision"},"content":{"rendered":"
Despite an on-stage apology from Blizzard CEO J. Allen Brack, much of Blizzard’s annual expo, BlizzCon, was overshadowed by protests about the company’s decision to suspend a Hearthstone player for supporting for the Hong Kong protests during a livestream event.<\/span><\/p>\n Although it initially banned Chung “Blitzchung” Ng Wai from online tournaments for a year, the company later reduced the player’s suspension from 12 to six months. However, the reduction wasn’t enough to satisfy many pro-free speech fans critical of the ban, which meant much of BlizzCon was overshadowed by protests outside the event.<\/span><\/p>\n Many in the community have accused Blizzard of giving into Chinese censorship, though the company denies that their business interests in China had any impact on their decision.\u00a0<\/span><\/p>\n “Blizzard had the opportunity to bring the world together in a tough Hearthstone esports moment a month ago, and we did not,” Brack said. “We moved too quickly in our decision-making, and to make matters worse we were too slow to talk to all of you. When I think about what I’m most unhappy about it was two things – first, we didn’t live up to the high standards we set ourselves and the second, we failed in our purpose. For that I accept responsibility and I am sorry.<\/span><\/p>\n “So what exactly is our purpose? BlizzCon is demonstrating it even as we speak. We aspire to bring the world together in epic entertainment, and I truly believe in the positive power of the video game. When we get it right, we create a common ground where the community comes together. To compete, connect and play. As an example, BlizzCon has people from 59 countries at the show today – and that is amazing, is the positive power of video games.”<\/span><\/p>\n