Women in Games returns on 18th May 2017 to celebrate the contribution of women in the UK games industry
Read More »The Develop Post-Mortem: Dying Light
From a potential sequel through to independent project and finally successful game, Sean Cleaver talks to Techland’s Tymon Smektala about the storied production of Dying Light
Read More »The Develop Post-Mortem: Not a Hero
In the middle of a bitterly fought general election in the UK, one candidate beat many odds. Sean Cleaver speaks to Roll7’s Simon Bennett and John Ribbins about BunnyLord’s journey
Read More »What are you looking forward to in 2017?
Develop asks the game development world what they are looking forward in the coming year.
Read More »Recruitment Special: The Isle Of Man
Develop talks to the Isle of Man economic department about how the island is looking to grow in to the games development sector
Read More »Develop December/January 2016/2017: Working In Games
Print and digital editions out now, 55-page issue dedicated entirely to working in the games industry
Read More »The Develop Post-Mortem – Space Pirate Trainer
Still in Early Access, I-Illusions’ sci-fi shooter is already one of the highest rated virtual reality titles on the market. We caught up with Dirk Van Welden to learn more about the game’s inception.
Read More »Shared Rooms: Designing Multiplayer VR
Multiplayer will be key for the mainstream adoption of virtual reality, but comes with a fresh set of problems to surmount. Jem Alexander asks studios what stands between us and the perfect social VR experience.
Read More »Virtual reality is here… Now what?
With PlayStation VR having arrived along with Oculus and Vive, the virtual reality revolution has begun. But how can developers help shape the future of the technology?
Read More »Develop November 2016: The Motion Capture Special
Print and digital editions out now, 60-page issue dedicated entirely to motion capture in games
Read More »