Simogo’s seminal mobile adventure garnered widespread acclaim with its audio-centric structure and stylish design. James Batchelor finds out more about the tech and creative decisions behind this mobile hit
Read More »‘We wanted to minimise the number of times per day a player has to check in’
Subterfuge co-developer Ron Carmel discusses how to balance commitment and engagement with player freedom in a mobile strategy game
Read More »Broken Window Studios triumphs in Global VR Challenge
US dev’s Reflections sees players’ narrative choices transforming the world around them
Read More »Reality Games building engine for real-world data-driven games
Studio hopes to help other devs enjoy similar success to its own Landlord Real Estate Tycoon
Read More »Lend us your ears: The benefits of audio outsourcing
Audio outsourcers may seem like another service devs have to splash out on, but it’s more akin to bringing in extra – and specialised – staff
Read More »Playstation VR requires 3m x 1.9m play area
Devs also recommended to make games for players that remain seated
Read More »Sound matters: What does the player need to hear?
John Broomhall kicks off our Audio Special by asking sound designers to question the most important part of their work
Read More »Ikinema debuts voice-activated animations for VR and AR
Project Intimate links a library of motions to ‘natural language words’
Read More »Build a two-player, one-keyboard tank battler with Unity
Learn everything from game mechanics to audio mixing in this eight-part series
Read More »Gaming line-up confirmed for Edinburgh Digital Entertainment Festival
Month-long festival kick off with video games focus on August 8th and 9th
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