Developers and their peers from across the industry share their advice
Read More »How to fund your game
It’s easy to assume securing finances for your exciting new game project is prohibitively complex. But as numerous experts tell Will Freeman, there’s plenty you can do to find your way through the funding maze
Read More »Key Release: What’s new in Fabric Engine 2?
Fabric Engine 2 expands the ambitious, distinct solution for building powerful universal tools and applications
Read More »The choppy waters of free-to-play monetisation
As monetising free-to-play games grows ever more complex, Develop takes a look at the role of data, brands and ads in generating revenue
Read More »Key Release: Faceware Live for UE4
The tech outfit on bringing its real-time facial animation to the engine’s users
Read More »Cabin Fever: Inside the Stugan accelerator nurturing new talent
Develop heads deep into the Swedish woods to find out exactly what is going on
Read More »Charles Cecil: Remembering the ‘ultra indie’ 80s dev scene
The Revolution co-founder ponders a time when a stolen car radio almost decided Revolution software's fate
Read More »Tommy Palm: ‘VR needs mainstream content to succeed’
The Resolution Games CEO and former King games guru sheds light on his new VR studio, and what the recent $6 million raised means for the outfit
Read More »Key Release: Wwise 2015.1
With the latest version, Wwise is striving to bridge the gap between video games and digital audio workstations
Read More »What Nuke’s non-commercial licence means for game developers
The Foundry's Philippa Carroll discusses the latest developments to its compositing tool
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