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Having just moved from Beta to public release, product manager Tyler Georgeson explains how the animation system reflects a changing industry
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Matt Connors on taking the reins at the 3D optimisation automation outfit
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When the creators of Samurai Seige decided to build Rival Kingdoms, the team wanted to balance gameplay with narrative depth – which is why acclaimed games writer Rhianna Pratchett took her pen to the project
Read More »Designing Spy Watch for the Apple Watch: Bossa’s story
Surgeon Simulator studio Bossa today released a new game for Apple's smartwatch, presenting a strong case for the device's gameplay potential
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Develop asks why the extra work can be worth the effort
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SCE's PlayStation First initiative is seeing raising talent join established indies, and it appears everyone involved is set to gain
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The Resolution Games CEO on how Andy Warhol inspired him to conceive a place in the woods for rising dev stars
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A new technology that lets players feel and interact with shapes and textures made from thin air is ready to help game designers make their worlds more tangible
Read More »Matthew Wiggins: Planning for the reactive key to F2P success
Poor reactive decision making can be avoided, asserts JiggeryPokery’s CEO
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