"There is no need to delay production at the front end of the development period."
Read More »Poetry in motion: F1 crews, chariots and cats
Motion capture remains a key development tool, so much so that some are bringing the tech in-house. MCV talks to veteran studio Audiomotion about why experience counts, access for indies, remote shoots and trying to direct a cat
Read More »Kuju hires ex Audiomotion MD Mick Morris
Founder of Audiomotion joins as business development director
Read More »Audiomotion MD Mick Morris leaves after 17 years
Founder to pursue 'new and fresh challenge'
Read More »The cutting edge of motion capture
Develop asks mo-cap experts for their insights on the ideal tech to use for your game
Read More »Audiomotion teams with Cubic Motion and 3Lateral for new performance capture service
Level Three to offer scanning, character and facial animation for in-game cinematics
Read More »Region Focus: Midlands, UK
Develop checks in on the Leamington Spa dev cluster and its surrounding neighbours
Read More »Motion capture: Moving with the times
Develop talks to the discipline's finest on the trials and opportunities in mo-cap
Read More »Audiomotion contributes to Far Cry 3 and Forza Horizon
Mo-cap service had to 'push the boundaries' of tech to achieve creators' visions
Read More »Dead Island animators ‘blown away’ by trailer hit
Much-discussed zombie video made with mix of CG and performance capture by Axis, Audiomotion, Digital Imaging and Savalas
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