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Read More »Gaming revenue down 10%, with a 48% drop in hardware sales, as Xbox enters a transitional period for console business
Gaming revenue and Xbox software and services fall by 10% and 3% respectively
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"We aimed to create something different"
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"Interior Night is a really talented studio but Sega decided not to continue with that project"
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BGI hopes to build on its charitable status to access more funding to extend its programmes and collaborate with more partners
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Location-based operators are now the frontline of VR adoption. We speak to one such operator, Centre VR in Bournemouth, about its learnings from running VR games day-in, day-out on the south coast
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"We are aware that this proposal doesn't solve all the issues," the company said
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In his Develop:Brighton talk, Mathias Royer highlighted the key aspects of growing your mobile studio: "You’re not just building a game, you are building a team, a company and ultimately, a culture"
Read More »Nintendo announces Nintendo Switch Lite
The new system "gives gamers more colour and price point options"
Read More »PlayStack’s Rob Crossley tells us ‘what publishers really want’ after listening to 1,620 dev pitches
“I’m constantly amazed that, of the 1,620 game pitches I’ve assessed, more than half can be reduced to ‘recently successful game but with my art assets’. They’re not clones. But they are cover bands.”
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