"We have very dedicated people that just choose to work a lot"
Read More »Levelling Up: Fourth Floor Creative’s Bex Ashford
Fourth Floor Creative’s Bex Ashford tells us what being a campaign manager entails, working with both clients and creators, her start as a data intern and the importance of proper dishwasher etiquette
Read More »Making Pandora more Atmos-pheric – how Gearbox Software deployed spatial audio in Borderlands 3
Gearbox Software made spatial audio a priority in Borderlands 3. Mark Petty, Audio Director, shares with us why that decision was made, how they made use of Dolby Atmos and the lessons learned.
Read More »Flying the rainbow flag over gaming – Robin Gray on celebrating the LGBTQ community in gaming
Robin Gray is editor and co-founder of Gayming Magazine and part of the Out Making Games LGBTQ initiative.
Read More »Season passes, big IP, Asian influence: Sensor Tower’s Craig Chapple on the mobile trends for 2020
Craig Chapple is mobile insights strategist, EMEA at mobile intelligence firm Sensor Tower and was previously senior editor at PocketGamer.biz.
Read More »Big in Japan: Nintendo Switch Lite sells over one million units in just three months
Famitsu’s report on the Japanese games market in 2019 shows Nintendo’s diminutive device has been huge
Read More »“Artists are super hard to find as an indie developer” – Katana Zero’s Justin Stander on his game’s protracted development
“Finding high quality pixel artists and getting them to stick with your project is extremely difficult”
Read More »“We weren’t happy, and we want to be passionate about what we do.” – Arise: A Simple Story developer Piccolo Studio on moving from advertising to game development
“[We] basically Googled ‘who are the best professionals in video games in Spain?”
Read More »Leamington Spa: At the heart of the UK games industry
Ahead of the upcoming Interactive Futures event, we sat down with some of Leamington Spa's top studios
Read More »“All of our games… will play up and down that family of devices” – Xbox’s Matt Booty ends the next-gen exclusive as we know it
We catch up with Matt Booty, head of Xbox Game Studios,
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