PlayStation plus soars to 34m and PS4 sales exceed target by 1m
Read More »Video: CodeNamePizza on working with Activision on Call of Duty content and exploring more genres
Every month, Under the Influence showcases influencer talent. This month, we talk to CodeNamePizza
Read More »Epic’s Sweeney touts a cross-platform play future for the games industry
"Facebook is only interesting because you can connect with all your friends, if you could only connect with your friends on iOS, that would suck."
Read More »What is company culture and why do you want one?
We investigate corporate culture within the games industry and find out how to make sure yours is the right fit for everyone involved
Read More »Valve acquires Firewatch developers Campo Santo
"In Valve we found a group of folks who, to their core, feel the same way about the work that they do"
Read More »Valve’s appeal against $3m fine has been denied by High Court of Australia
Valve fall foul of Aussie Rules
Read More »Is there a growing UK skills gap?
MCV talks to recruiters, both agency and in-house to see the skills the UK games industry is desperate for
Read More »Publishing reinvented: How Sega Europe had its best year yet
Sega is working closer than ever with its studios. We talk to MCV’s Person of the Year John Clark about community, acquisitions, incubation, leadership and the potential of Steam in China
Read More »A year in the GameMaker Studio
GameMaker Studio 2 has had a great first year. We speak to YoYo Games’ general manager, James Cox, about its success, its plans to bring forth a new generation of game developers, and where the engine goes from here
Read More »Monument Valley’s Ustwo: There’s more to mobile gaming than ‘tapping candy and opening loot boxes’
We catch up with head of studio Dan Gray, who talks about new IPs, the business models of mobile, the limitations of VR, and moving into publishing like-minded developers
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