Also featuring an investigation on games music, with composers sharing how developers can best work with them
Read More »UPDATE – MCV’s emails and phone numbers have changed!
New year, new owners, new MCV, new emails, new phone numbers!
Read More »Here are your MCV Awards finalists for 2019
Congratulations to all our finalists and thanks to everyone who entered this year
Read More »TIGA on protecting players in video games
Richard Wilson looks into issues around safeguarding players – particularly children – in video games and how the industry can tackle the problem
Read More »When We Made… Moonlighter
We take a look behind the scenes at the development of Moonlighter: the challenges of having a main character who is both a shopkeeper and an adventurer, the importance of prototyping and why aspiring devs shouldn’t forget that creating games is also a business
Read More »Laura de Castro: ‘The hardest point was to realise that Spain wasn’t good for me and that I needed to leave’
December's Rising Star is Laura de Castro, junior programmer at Hutch Games
Read More »Tim Heaton: ‘I blew two CRTs up that first week, smoke came out of the back of them’
Every month an industry leader wraps up MCV with their unique insight
Read More »Ins and Outs – December’s industry hires roundup
Highlights from the recent industry hires and moves
Read More »PlayStation’s Warwick Light, The Grand Tour Game and Xbox Adaptive Controller headline MCV’s December issue
Also featuring investigations on confidentiality in UK law and unionisation, plus ten years of Roll7, Pixel Toys, Wargaming UK, Fourth Floor, Moonlighter, and much more...
Read More »Sperasoft’s Steven Thornton: ‘The strongest games design portfolio is one with playable content, even if the art is all sticks and spheres’
Cherry picked advice to help you reach the next level in your career
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