Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's September issue.
Read More »“You get to see how it affects people and their relationships. That’s a benefit of the industry that we’re in” – Foam Sword on Knights and Bikes
We take a look behind the scenes of Foam Sword's debut title
Read More »“Hypnospace Outlaw is the game you tell people not to make” – The unusual creative process behind Hypnospace Outlaw
"Extremely skilled people intentionally breaking their work to make it better is an absurd design dynamic."
Read More »Facebook Gaming: Can quality and quantity work together in user acquisition?
Facebook Gaming’s Morgan Monnet explains how developers can sustainably scale their business for success with a great user acquisition strategy. This article was created in collaboration with Facebook Gaming.
Read More »“We are seeing an overwhelming desire for flexible working.” – Amiqus on how COVID-19 has changed attitudes towards work
We check in with Amiqus’ Liz Prince about how COVID-19 has changed people’s attitudes about how and where they want to work
Read More »“It’s a story set in Eastern Europe, told by Eastern Europeans, that doesn’t speak to international politics, but to who we are as a species” – Celebrating 10 years of Metro 2033
We take a look behind the scenes of Metro 2033 as it celebrates its tenth birthday, and sees how it laid the groundwork for the highly successful franchise
Read More »“There is an attitude here of ensuring that we’re learn-it-alls rather than know-it-alls” – Xbox’s Imogen Beresford-Bone
Imogen Beresford-Bone, production partner manager at Xbox, talks about her varied role, the importance of collaborative work and of owning your mistakes
Read More »“I’m lucky to work alongside extremely capable and experienced engineers who are always willing to help, guide, or just listen to me” – Unity Technologies’ Vicky Clark
Vicky Clark, software engineer at Unity Technologies, talks about how she broke into games, the challenges of working in lockdown and the importance of getting more women in technical roles
Read More »Ins and Outs – August 2020’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's August issue.
Read More »“Anyone who says they know what this industry will be like in 2-3 years… listen, but don’t bet on it.” – James Brooksby, Absolutely Games
Every month an industry leader wraps up MCV/DEVELOP with their unique insight
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