Marina Diez, CEO at Three of Cups Games talks about getting started in game development, and making the world a better place through games
Read More »“We’re the studio that the best of the best talk to when they have a problem.” – Coconut Lizard’s Robert Troughton
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we talk to Robert Troughton, managing director of Coconut Lizard.
Read More »“Music can be a very lonely and isolating experience, but that doesn’t mean the creative process needs to exist in a vacuum” – Jason Graves on composing for video games
This month, we explore the musical universe of Jason Graves
Read More »“It’s the quality, professionalism, and enthusiasm of the team that’s got us through ten years.” – Celebrating a decade of Green Man Gaming
This month we’ve got an extra special Final Boss feature, to celebrate Green Man Gaming’s tenth birthday and look back at a decade of success
Read More »Ins and Outs – May 2020’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's May issue.
Read More »Emotion Engine: Video game music to motivate or relax you during lockdown
In these difficult times, music can be a great help, Thomas Quillfeldt from Laced Records picks out some great pieces from our own medium to inspire you
Read More »“The journey we’re on is going to be astronomical. It’s probably going to be one of the largest hiring drives that I’ve ever been involved with” – The Multiplayer Guys
The Multiplayer Guys, an exciting remote outfit with offices in Nottingham, is planning on growing to 500+ people over the next five years.
Read More »“I honestly hope I get to be involved in making games until I am a little old lady” – ustwo games’ Maria Sayans
"I love player feedback, and I get a rush of excitement from looking at the reviews on the App store. I sometimes get a bit teary-eyed reading them."
Read More »“Some of my code can be found in thousands of games” – Coconut Lizard’s senior engine programmer Gareth Martin
It’s not necessarily as flashy as working in art or game design, but it’s immensely rewarding – I get to get right down to the metal and fix things that nobody else can.
Read More »“The current crisis shows us people are ready to engage in new ways” – The Multiplayer Guys’ Roger Cheung on inventive multiplayer during the crisis
Are there emerging patterns of behaviour that could potentially help us make innovative multiplayer games in the future?
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