The ruling may affect how "crunch" is managed for European studios
Read More »NetherRealms Studios is ‘actively looking into’ allegations of a ‘poisonous’ work culture
"We take these matters very seriously"
Read More »BioWare acknowledges workplace ‘problems are real’ and pledges ‘to continue working to solve them’
Production changes "will provide for clearer project vision"
Read More »State of the union: Is it time for devs to unionise?
As the debate on crunch rises again, we look into how trade unions are increasingly under discussion as a solution for game developers – for better or worse
Read More »Amiqus’ Liz Prince: How best to deal with crunch, once and for all
Liz Prince discusses what studios can do at the beginning of the development process to help ease any crunch later down the line
Read More »Rockstar employees say they don’t crunch; overtime is only done when necessary
Staff from around the world add voices pushing back against 'culture of crunch' claims
Read More »More devs speak up on culture of crunch in relation to Rockstar
'Like working with a gun to your head', and definitely no cake days allowed
Read More »Rockstar co-founder: ‘not everyone here works 100-hour weeks’
Red Dead Redemption 2's dev team is spared massive amounts of crunch, apparently
Read More »The Big Question: How do developers prepare for the upcoming autumn development rush?
As the games industry races to release games before Christmas, strees levels can rise. Recruitment specalists Amiqus ask developers how they cope with the increased work loads
Read More »We Need To Talk About Crunch
Crunch is still all too common in the games industry. Marie Dealessandri asks Partnership HR, Sony Interactive Entertainment London Studio, Real Time UK, Playtonic and Rare how they tackle the issue
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