The raging debate over working conditions over working conditions in the development industry has once again reared its head, this time at Kerbal Space Program creator Squad. The former media director of Kerbal Space Program developer Squad hasvented his frustration with the Mexican studio’s treatment of its staff. Among his …
Read More »Squad devs blast Kerbal Space Program studio for high crunch and low pay
‘Welcome to Squad; we pay you like shit, then fire you when your work is finished so we can just take it over,’ former media director PDtv says of $2,400 annual salary
Read More »The Chinese Room’s Dan Pinchbeck talks indie games and crunch on The MCV & Develop Podcast
Creative director of acclaimed studio The Chinese Room joins us ahead of his Interface talk this Thursday
Read More »Devs respond to controversial article defending crunch hours and ‘unfair’ pay
‘These people have managed to adopt a wage-slave attitude toward one of the most remarkable and privileged careers in the world,’ wrote WildTangent founder and DirectX co-creator Alex St. John in heavily criticised op-ed
Read More »IGDA to track best and worst studio crunch practices
Survey finds that half of devs under crunch work more than 60 hours a week
Read More »Jonathan Blow is most definitely working hard on The Witness
Are you familiar with the word ‘crunch’? In game development terms, it refers to a period typically approaching the release of a title when deadlines are approaching so rapidly that coders are forced to work all hours of the day, sometimes for weeks or months at a time, in order …
Read More »Crunch time ‘still part and parcel’ of game development
A third of studio employees receive no extra income for overtime
Read More »How Mike Bithell’s never-ending crunch on Volume sent him to hospital
'I changed things around, grew up a bit. I think if you don’t have those moments it can spiral. It was a wake up call'
Read More »Lancaster University calls for help with wellbeing research
Survey designed to investigate the impact of working with different personality types on developer health and morale
Read More »Doing crunch right
Captain Forever Remix developer Dean Tate on keeping the work/life balance
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