Mashiro Sakurai says he doubts he'll be able to continue making games under current working conditions
Read More »Have your say: What is the impact of crunch?
Tell us your thoughts on working excessive overtime, and what you think can be done to curb it
Read More »How working ridiculous hours nearly ended Vlambeer
Ridiculous Fishing clone led to developers 'crashing into a dark place for months'
Read More »Crunch life: Why developers shouldn’t kill themselves to make a game
Develop investigates how widespread the issue of too much overtime is, and ways to address the problem
Read More »University researching developers’ wellbeing
Take part in survey to help define how different personalities help or hinder studio staff
Read More »CD Projekt Red responds to ‘year of crunch’ claim
Studio also disputes "overblown vision" of Witcher III allegedly created by PR
Read More »Kamiya slept at Platinum Games office to finish The Wonderful 101
Designer hints at four months of crunch on Wii U exclusive
Read More »Pitbull Bytes: Bouncing back from crunch
Senior programmer Matthew Griffin explains why, despite stories of crunch, he’s glad to be back in games development
Read More »Simpson: There’s good overtime and bad overtime
The Creative Assembly director looks at the issue of crunch, and why the effects are not the same for everyone
Read More »Overtime is like cholesterol
Mike Simpson considers the concept of 'good overtime'
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