Slow Bros’ co-founder Onat Hekimoglu explains the eight-year development process of upcoming stop motion game Harold Halibut, why building everything was initially meant to make things easier, and details its inspirations, from conceptual architecture to Pixar films
Read More »Curve Digital on growing up, day-and-date Xbox Game Pass releases and bringing multiplayer to Human Fall Flat
We talk to Stuart Dinsey, Simon Byron and Rosemary Buahin about Curve Digital’s transformation, its partnerships with Sumo Digital on Human Fall Flat and with Microsoft on Game Pass, and how its prepping for its future as a grown-up publisher
Read More »Stop motion marvel Harold Halibut ‘could be our first BAFTA’, says Curve Digital
With Curve Digital revealing its latest game, Harold Halibut, publishing director Simon Byron tells us more about how its partnership with Slow Bros started
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