“This round of funding was essential for us to expand our development focus to further embrace VR and AR games.”
Read More »When We Made… Moss
Polyarc’s art director and co-founder, Chris Alderson, explains the process of creating a new kind of game, using VR to create a connection with the player, and the importance of protagonist Quill
Read More »How Polyarc’s Moss will raise the VR story game
Havingworked on triple-A titles such as Destiny, Halo, and Red Dead Redemption, the team at Polyarc has a pretty impressive CV. But when co-founders Tam Armstrong, Chris Alderson and Danny Bulla left Bungie in 2015 to create their new studio, they decided to make an altogether different kind of game. …
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