We talk to Supermassive CEO Pete Samuels about how to deal with crunch when you plan to release a game every six months and how Until Dawn impacted The Dark Pictures Anthology
Read More »Setting up a studio
All studios start out small, but only one became Supermassive. Jem Alexander investigates the developer’s early days, how they compare to recently formed companies and what aspiring studio founders should know before they go about starting a business.
Read More »Heard About: Until Dawn: Rush of Blood
John Broomhall talks cutting-edge audio for VR with Supermassive’s Barney Pratt
Read More »Doctor Who, Until Dawn, virtual reality: the transformation of Supermassive Games
Back in 2012, Supermassive Games released its ambitious Doctor Who: The Eternity Clock. Working with the BBC, the Guildford-based studio had pitched a multi-part adventure for PlayStation consoles. It was to star Matt Smith in the title role and was being created, lovingly, by real fanatics of the sci-fi TV …
Read More »PlayStation-exclusive dev Supermassive ‘keen’ to go multi-platform
MD of Until Dawn creator says studio is 'all about' diversifying following nearly a decade of single-platform development
Read More »Until Dawn creators Supermassive plots multiplatform move
Supermassive Games says it wants to end its status as a PlayStation exclusive developer. The firm has a strong relationship with Sony, which has commissioned most of the studio’s titles. The most recent was the BAFTA winning horror game Until Dawn. We’ve worked closely with Sony for as long as …
Read More »Until Dawn, Rapture and Ori tipped for GANG ‘Audio of the Year’ prize
StarCraft, Destiny and Battlefield round out nominations for top award at Game Audio Network Guild Awards
Read More »Creating the atmosphere of Until Dawn
Supermassive Games’ executive director Supermassive's executive director Will Byles reveals how lighting, photography, and Renaissance art helped build this year’s biggest horror success
Read More »Ark: Survival Evolved and Tekken among over 50 titles set for PlayStation VR
If you were worried that Sony’s virtual reality headset would be launching without any games, your fears appear to be unfounded. PlayStation VR (nee Project Morpheus) will hit retail in the first half of 2016, according to the platform holder, and will have a cost comparable to that of a …
Read More »Heard About: Scoring Until Dawn’s haunting sounds
John Broomhall talks with Supermassive Games’ Barney Pratt
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