"Our delegates belong to a tight-knit community that relishes the opportunity to come together"
Read More »Body diversity in character design: ‘We need to represent our audience better’
"Games have a social responsibility. We’re responsible for a lot of screen time in people’s lives so to not hold yourself accountable for the impact they have on people’s lives is not longer an option," Lucy Kyriakidou said during her Develop:Brighton talk
Read More »Creating Erica: how Flavourworks wants to modernise FMV games and break development conventions
With Erica, Flavourworks is challenging games dev as creative director Jack Attridge reckons studios have been “developing games in a bubble” – he shared his perspective at Develop:Brighton this week
Read More »Why devs should work with agents: ‘A good agent will help you tell the difference between a snake and a ladder’
Dlala Studios grew from five guys in a garage to 20+ staff in an office in Essex after the studio decided to work with an agent
Read More »Here are this year’s Develop:Star Awards winners
"What a night"
Read More »How to grow your mobile studio: ‘If you’re not having fun, you’re doing something wrong’
In his Develop:Brighton talk, Mathias Royer highlighted the key aspects of growing your mobile studio: "You’re not just building a game, you are building a team, a company and ultimately, a culture"
Read More »What is Google looking for from its 4,000 would-be Stadia developers?
Google today revealed that over 4,000 games companies had applied for access to Stadia via its Stadia.dev site. Sam Corcoran, a technical account manager for Stadia, noted the figure in a broad talk on the progress of its fledgling Stadia platform at the Develop:Brighton conference. With all those games companies …
Read More »New studio Vela Games is promising ‘to transform multiplayer co-op games’
Dublin-based studio launched publicly at Develop:Brighton today with 'player-first' outlook
Read More »Welcome to Develop:Brighton – we ask local devs why they love their home town conference
Develop:Brighton kicks off next week, we talk to The Chinese Room, Hangar 13, Hi-Rez, Unity and more about having a conference on your doorstep
Read More »Woman’s hour: We talk to every woman leading a session at this year’s Develop:Brighton
From accessibility to art pipelines, studio management to charting on Steam, production tips to diversity, stage magic to prototyping, character design to public perception, pitching to audio systems...
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