The public "does not understand" its business model
Read More »Vlambeer’s Rami Ismail: ‘My problem with the word diversity is that it’s an English word’
One of the biggest voices in indie gaming talks about broader cultural inclusivity
Read More »Rami Ismail: ‘Indie is bigger than ever and also it is dead’
Indie is dead, long live indie! At Develop:Brighton, Mike Bithell and Rami Ismail discussed the evolution of indie development and gave advice to aspiring devs
Read More »Star Wars Battlefront II’s Janina Gavankar on ‘triple-A fatigue’ and how the industry should refocus on creativity
“If you don’t have something that hits gamers’ hearts, you’re not going to reach them,” Gavankar said
Read More »Team17 signs first Chinese-developed title, My Time at Portia
Team17 has signed its first game from a Chinese developer, the publisher has announced. Developed by Pathea Games, My Time at Portia (pictured) is a 3D sandbox RPG inspired by titles such as Animal Crossing, Harvest Moon, Dark Cloud 2 and the works of Studio Ghibli legend Hayao Miyazaki. The …
Read More »New indie publisher Ukiyo announces first title
New London-based indie publisher Ukiyo Publishing has announced its first title – the critically acclaimed puzzle Expand by Australian developers Chris Johnson and Chris Larkin. Expand originally launched on PC back in 2015, but Ukiyo Publishing will now be bringing the title to PS4 on October 3rd in both the …
Read More »Kongregate reveals new $10m publishing fund for indie PC and console games
Game publisher Kongregate has announced a new $10m initiative to help fund promising indie titles on PC and console. The move continues Kongregate’s expansion into cross-platform publishing and will include both paid and free-to-play titles. The fund will provide independent developers with customised marketing, financial assistance and production support, as …
Read More »Remade, reborn: How Nintendo’s fixing digital for Switch
Ever since the launch of the Wii U, Nintendo’s third-party support, or lack thereof, has been a constant source of contention for the platform holder. During the Wii era, third-party support was at its highest level ever, with Nintendo’s own figures showing an impressive 1,206 disc titles in the US …
Read More »ID@Xbox hits over a billion hours of play
Microsoft’s ID@Xbox program has come a long way since it first started in 2013. While the curated self-publishing program’s first titles included smaller indie games such as Drinkbox Studios’ Guacamelee and Nicalis’ 1001 Spikes, it’s now home to some of the biggest and most ambitious independently developed titles the industry’s …
Read More »Swery opens new indie studio
Japanese developer Hidetaka Swery” Suehiro has opened a new indie studio in Osaka, marking his long-awaited return to game development. The studio, named White Owls Inc, will focus on video games, VR and books, but it looks as though Swery will also be branching out to work on other projects …
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