"It’s never been more critical to ensure people stay safely connected to one another"
Read More »Games industry unites behind SpecialEffect’s One Special Day annual charity drive
"The support the event receives from the games industry is absolutely vital"
Read More »Global gaming industry expected to generate $135bn by end of 2018
Console gaming spend up 15.2% YoY
Read More »British creative industries contribute £92 billion to UK economy
New regional clusters will bring together creative hubs "with researchers and businesses"
Read More »UK Government backs tech industry with 2000 visas available for talent acquisition
The number of visas is doubled and £20 million is being invested in public funds, but no mention of how this affects the games industry
Read More »Video games accounts for $3.7 billion of Canada’s annual GDP
New stats from ESA Canada shows the growing impact of the games industry in the country.
Read More »Mobile Games Forum rebrands to Gamesforum and hires new event director
The mobile games businness event team will hold its first event in London in January 2018
Read More »TIGA and ITN join forces to produce a second current affairs programme on the games industry
The second series, called 'The Next Level' will be launching in November and look at how the UK is an industry leader in games development
Read More »Special Effect’s One Special Day launches
For the charity's tenth anniversary, the aim is to raise $100,000 and the games industry has put full support behind the day
Read More »Opinion: ‘The toy industry must remain shrewd with the gaming IPs it invests in’
It was when the Ninja Turtles were going through their most formative years and the Ghostbusters were on call most nights, that the UK toy industry woke up to a new dawn of children’s entertainment. 1993 was a year of big franchises and even bigger toys; the Ghostbuster HQ Playset …
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