Bundle includes: AVICII Invector, Dear Esther: Landmark Edition, Fractured Minds, GRIS, Meadow, RiME and The Town of Light
Read More »Geoff Keighley explains why The Game Awards 2020 are being streamed from Los Angeles, Tokyo and London
The Game Awards returns for 2020 on December 10th, but like every other awards show it will be a little different this year. Rather than being presented from a glitzy theatre venue packed with the great-and-good of the industry, the event will instead adapt to the prevailing pandemic conditions. Of …
Read More »SpecialEffect hails massive $1m contribution from Fall Guys charity avatar auction
"As a charity that doesn’t charge for its services, this donation will be invaluable in helping to make up for [the pandemic] shortfall."
Read More »Tencent and Ziff Davis partner on IGN China
"This collaboration with Tencent will unlock IGN's true potential in the largest international market”
Read More »Keywords acquires Pokemon creative agency Maverick Media to strengthen marketing services offering
Veteran games agency finds new home
Read More »PS5’s first global ad spot should have made more of the industry’s ability to bring people together
Given the pandemic, putting a player alone in series of dark and dangerous places seems offbeat
Read More »EA follows up on #RaisetheGame pledge and it’s Positive Play Charter by supporting the Women In Games Awards 2020
"There is still work to be done, but with an open minded approach and a clear commitment to this being a priority I am optimistic about what the future holds."
Read More »UN partners with games developers with ‘Playing for the Planet Alliance’
Subway Surfers, Angry Birds 2,Golf Clash and more will all have unique activations
Read More »Facebook Gaming to build on its inspirational #SheTalksGames series as the Exclusive Media Partner of the Women in Games Awards
"Women make up only 23% of the gaming workforce... This is something which Facebook is committed to changing."
Read More »New research reveals benefits of video games for young people’s literacy, creativity and wellbeing
Four in five children who play games also read materials related to those games
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