We’re only three weeks and a bit from Gamescom and MCV’s special issue is out now. Our Gamescom issue will also be coming to Cologne with us and distributed on the show floor.
This month, we talk to Rami Ismail, who’s been elevated to one of the biggest voices in indie gaming. He tells us about his fight for inclusivity and how he wants people to disagree with him.
We also came back from this year’s extended Develop:Brighton conference with tons of newsworthy content – you can read our top takeaways from the three-day event in this month’s issue.
Elsewhere, we talk to Unity’s head of cinematics Adam Myhill about CG, the benefits or real time rendering for film production and finding “this magic bit in the middle” of movies and games.
Meanwhile, Compulsion Games’ narrative director Alex Epstein talks We Happy Few, its public evolution and the studio acquisition by Microsoft. With the title being about self-deception, we investigate how the fanbase was maybe also guilty of only seeing what they wanted in the highly awaited title.
We also speak with Good Shepherd’s chief creative officer Mike Wilson to work out how the publishing label is hoping to make an impact with kindness and how its strategy differs from Devolver Digital’s one.
This month, we also talk to Julian Gollop about making Phoenix Point in Eastern Europe, Coatsink about developing its Oculus Go launch title They Suspect Nothing, Soedesco about its Gamescom line-up, Team Cherry about the development of Hollow Knight and Ustwo about the mother-child mechanic in Monument Valley 2.
The latest digital edition can be read here for free and here are the full contents of this month’s issue: