Disco Elysium studio ZA/UM has confirmed that ex-employees were dismissed due to unprofessional behaviour

ZA/UM has released a statement to GamesIndustry.biz, confirming that former senior employees at the studio had been dismissed due to mismanagement and misconduct. 

Although the studio did not name any employees in particular, the statement comes following the dismissal of Disco Elysium designer Robert Kurvitz, writer Helen Hindpere, and art director Aleksander Rostov, as well as subsequent statements made to the internet about the matter by Kurvitz and Rostov that had painted the game development studio and it’s current management in a negative light.

In the studio’s response statement, it explains that the former studio members had “no engagement in their responsibilities and work – including not working at all for almost two years while still being paid by the studio” and had engaged in “verbal abuse and gender discrimination” that created a “toxic work environment”.

It then says that ZA/UM “cannot and will not tolerate egregious misconduct, even from individuals who, along with the broader team, have contributed to a game that we are exceptionally proud of”. 

If you’d like to read the full statement that ZA/UM provided to GamesIndustry.biz, you can do so below: 

“ZA/UM Studio today released a statement to address recent team dismissals that have sparked litigation and media coverage: Our recent dismissal of a few members of the ZA/UM Studio team has led to legal filings and inaccurate news coverage. While we are confident that ZA/UM will prevail in court once all the facts are heard, we believe it is necessary to address baseless claims and falsehoods, if only to rightly defend ZA/UM and protect our employees.

While active litigation limits what we can share publicly, we believe additional information will provide a more accurate picture given our former employees have neglected to mention key facts to reporters, on blogs, and in other public platforms. For clarity and accuracy, we are sharing the reasons for the justified firings of some former ZA/UM Studio team members:

  • Limited to no engagement in their responsibilities and work – including not working at all for almost two years while still being paid by the studio – and forcing colleagues to compensate for their lack of effort.
  • Creating a toxic work environment that is antithetical to the ZA/UM culture and team productivity.
  • Misconduct in interacting with other colleagues that includes verbal abuse and gender discrimination.
  • Attempts to illegally sell to other gaming companies ZA/UM’s intellectual property with the aim of undermining the rest of the team.

ZA/UM cannot and will not tolerate egregious misconduct, even from individuals who, along with the broader team, have contributed to a game that we are exceptionally proud of and that continues to capture imaginations across the globe. In addition to creativity and innovation, ZA/UM also stands for professionalism, kindness, decency, and fairness, which we expect from all our employees. It would be shortsighted to accept anything less, as we need team players for the highly collaborative process that is creating games.

The rumour that our decision to terminate the contracts of these individuals was taken for financial gain is entirely unfounded and does not in any way reflect the facts. It was a decision that had to be taken for the wellbeing of the collective. Further, ZA/UM denies any claim of financial malfeasance or fraud that is being held against us. The vast majority of profits from Disco Elysium have been invested back into the studio in order to fund our next projects, which are currently in development.

We will not let the actions and comments of a vocal few distract from the important work of the studio. ZA/UM has tripled in size from a year ago to nearly 100 employees while retaining the vast majority of the team that worked on Disco Elysium. We have built a passionate and creative team of staggering talent that continues to combine storytelling, art, and technology in our efforts to elevate video games and redefine genres. We are excited to forge on doing this with all the love and brilliance in our hearts and minds. We have so much more to show you.”

About Vince Pavey

Vince is a writer from the North-East of England who has worked on comics for The Beano and Doctor Who. He likes to play video games and eat good food. Sometimes he does both at the same time, but he probably shouldn’t.

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