“Our game has helped players battle social anxiety, helped them through depression."
Read More »Xbox: ‘We believe that we can compete on a lot of things; accessibility should not be one of them’
Program manager Evelyn Thomas looks back at the Xbox Adaptive Controller's core principles, its impact on Xbox, what the industry can do to improve accessibility and why Microsoft is keen to share what it learnt with Sony and Nintendo
Read More »Fortnite might be cannibalising the microtransaction revenue from the industry’s biggest franchises
Epic’s success could be proving costly for its competitors
Read More »Nintendo Switch design is justified by 50/50 usage pattern
Balanced usage pattern proves Nintendo got it right with Switch
Read More »Fallout 76 will not support cross-platform play because ‘Sony is not as helpful as everyone would like’
Bethesda Game Studios’ Todd Howard would “really love” to add cross-play to Fallout 76, but Sony is blocking the way
Read More »Shawn Layden on the balancing act of PlayStation: ‘We’re not here to create games that steal market share from other publishers’
How the platform is succeeding in supporting both first- and third-party development
Read More »Survey says that serious Fortnite players have spent $85 each on the game
Only a third of respondents are still strictly free-to-play
Read More »Midia Research: Why Sony can (and should) play the walled garden game on Fortnite
It may not be 'For the Players' but Sony's decision makes strong business sense in the increasingly service and subscription world that gaming is exploring
Read More »Xbox Game Pass sizzles at E3: day-and-date third party titles, FastStart and new library titles all announced
Microsoft pushes Xbox Game Pass to the fore of its console gaming strategy with a raft of new announcements
Read More »Sony is going digital-only with PlayStation Vita
PlayStation Vita game cards will stop being produced in America and Europe by the end of March 2019
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