Ubisoft is trying to get its employees in Montreal back into the office
Read More »Explore ancient Egypt with the Assassin’s Creed Discovery Tour
Free update draws a blurry line between historical textbook and director’s commentary
Read More »The Develop Post-Mortem: Rainbow Six Siege
As Rainbow Six Siege’s ‘Year Two’ content continues to release, Develop talks to Ubisoft Montreal’s brand director for the game, Alexandre Remy, about the challenges the team faced on the title
Read More »Breaking down the (right) walls: Ubisoft Montreal on texturing Rainbow Six Siege’s destructible world
From brick walls to plaster ceilings, no material is safe in Rainbow Six Siege. Lucas Granito, senior tech artist at Ubisoft Montreal, tells Develop how the studio built up the shooter’s environments – so players could tear them right back down
Read More »Develop Studio Sales Chart: Ubisoft Montreal takes Primal position in February
Far Cry team leads as Capcom, PopCap and CyberConnect2 break into the Top Ten
Read More »Major development overhaul planned for Assassin’s Creed
Stealth-action series takes a break from annual release cycle to ‘evolve game mechanics’
Read More »Tomb Raider composer Jason Graves to score Far Cry Primal
Award-winning music man using ram’s horn, clay pots and Aztec death whistles to create stone age setting
Read More »Development cycle shift rumoured for Assassin’s Creed
Series could become bi-annual as next entry reportedly delayed until 2017
Read More »Valiant Hearts director leaves Ubisoft Montreal
Yoan ranise quitting triple-A development for indie projects
Read More »Ubisoft creates a video game to treat ‘lazy eye’
Dig Rush developed with experts an could be used as part of long-lasting therapy
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