QA has come a long way in recent years, but with issues around representation, automation and underappreciation, have things come far enough?
Read More »Tarek Nijmeh, global QA director at PTW on the state of play in QA today
QA has come a long way in recent years, but with issues around representation, automation and underappreciation, have things come far enough?
Read More »Adriano Rizzo, QA lead at Payload Studios on the state of play in QA today
QA has come a long way in recent years, but with issues around representation, automation and underappreciation, have things come far enough?
Read More »Q&A: Phil Mansell on Jagex’s studio acquisitions, new publishing deals and projects in development
With RuneScape going from strength to strength and an Unreal Engine 5 game in development, Jagex is celebrating
Read More »The dollars and sense of prioritizing child safety online (or, how to not be fined half a billion dollars)
The majority of the costs relate to COPPA violations by Epic; and reveal an evolution to the way the FTC views COPPA protections and child safety issues, which every online platform should be taking notice of
Read More »What independent means to Private Division: Michael Worosz and Blake Rochkind on five years of Private Division and what’s next
Private Division’s Michael Worosz and Blake Rochkind sat down with Vince Pavey to tell him all about Take-Two’s independent - but not indie - developer label
Read More »Critical Path: February 2023 – Highlights for the month!
Here are the key upcoming events and releases to mark in your calendar for February 2023.
Read More »Critical Path: January 2023 – Highlights for the month!
Here are the key upcoming events and releases to mark in your calendar for January 2023
Read More »GAME OVER: December 2022
As is often the way of things, the year appears to be ending much like it began
Read More »GAME OVER: October 2022
October was the second anniversary of the release of the Meta Quest 2
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