Facebook Gaming’s Tim Lion explains how genre diversification is a key trend for 2020. This article was created in collaboration with Facebook Gaming.
Read More »Unity launches ‘Game Growth Program’ to support mobile free-to-play titles
“User acquisition campaigns, optimized monetization via ads and in-app purchases, and player analytics.”
Read More »Breaking down the COVID-19 pandemic’s impact on mobile games
We take a look at the growth in downloads in the U.S. for the top 100 grossing games in each category
Read More »App Annie: Consumers spent $20bn on mobile games in Q3
Game downloads were up 15 per cent year on year to around 1bn a week
Read More »[From the industry] Blacknut collaborates to launch 5G cloud gaming service in Luxembourg
POST Luxembourg becomes the first EU mobile operator to launch a 5G cloud gaming service
Read More »[From the Industry] German games market grew by 27 per cent in H1 of 2020
This is a press release directly from the industry, selected by our editorial team for its importance, that we are reposting in addition to our usual coverage. German games market grows by 27 per cent in the first six months of 2020 Games and games hardware generated 3.7 billion euros …
Read More »Hyper casual developer Voodoo wins copycat case against Zynga’s Rollic Games
Hyper casual titles come to loggerheads about who carved it first
Read More »Goodbye xCloud, hello cloud gaming in Xbox Game Pass – so can the technology finally deliver growth?
Microsoft is also adding touch controls for some games, such as Minecraft Dungeons, to let consumers play whenever they feel the need.
Read More »New report shows Polish games industry growing steadily – even without CD Projekt Red
There are now 440 development studios in Poland with an impressive 9,710 staff
Read More »European trade association says consoles are top platform by revenue in €21.6bn EU market
More than half of Europeans aged 6-64 play video games
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