VP of game design says limitations are a major boost for innovation
Read More »From game jam to app store in three months: The story of Hexagoal
In the first in a series of case studies, we talk to previous Brains Eden participants Twirlbound about its latest mobile game
Read More »How Flick A Trade brings financial trading into the world of gaming
We speak to the creator of the mobile trading title to find out how he simplified complex aspects of the financial market into a casual game
Read More »The Big Question: How do studios cater to a casual audience?
In the second edition of our monthly feature, Amiqus' mobile specialist Alan Dixon discusses the continuing rise of the casual gamer and their impact on the industry
Read More »Gameloft sees positive second quarter and first half results
Casual games studio Gameloft has reported positive financial results for its second quarter and first half of 2015. The French company posted a year-on-year sales increase of 15 per cent for the first half of its fiscal year, reaching €127.4m. North America accounted for 24 per cent of sales, while …
Read More »Ex-King game director heads up Goodgame’s new casual team
German developer aims to diversify portfolio and develop for new platforms
Read More »Smart Casual: The art of casual games design
Casual Connect is once again upon us, so we investigate how so many studios create simple games that keep people playing
Read More »King unleashes Candy Crush Soda Saga on Facebook
Casual behemoth Candy Crush Saga has a sequel. King has released Candy Crush Soda Saga on Facebook, saying that it is designed to be played alongside the original game” (which is still being regularly updated). It’s essentially similar to its predecessor, although some new modes are offered up to help …
Read More »BuzzFeed’s $50m funding for casual games
Viral content site expansion adds games to its strategy
Read More »Wooga to open experimental mobile studio
GDC 2014: CEO Jens Begemann also wants to expand to Asia, starting with Japan
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