Tag Archives: debugging d&i

Debugging D&I: Autistica on their Autistica Play initiative and what studios can do to welcome neurodiverse individuals

In this Autism Awareness Month, Liz Prince talks to Autistica’s Corporate Partnership Office about the organisation, its Autistica Play initiative and what studios can do to welcome neurodiverse individuals

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Debugging D&I: “Studios need to be honest, critical, and proactive in making changes to attract new and retain existing diverse talent.”

Amiqus’ Business Manager Liz Prince speaks to Sitara Shefta, head of studio at No Brakes Games and a member of the POC in Play team, about how studios can make their workplaces welcoming and attractive to people of colour…

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“Diversity and Inclusion is an incredibly long journey and change will not happen overnight” – Debugging D&I with Splash Damage

Amiqus’ Liz Prince speaks to Splash Damage’s Diversity & Inclusion Advisor Cinzia Musio about how to take the first steps in establishing as studio’s D&I initiative

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“We have a responsibility to think, at a leadership level, about how inclusive and welcoming our teams and games are.” – Debugging D&I with Rare

Amiqus’ Liz Prince speaks to Rare’s D&I Lead Veronica (Vee) Heath and Executive Producer Louise O’Connor about the importance that leadership teams play in diversity and inclusion strategies

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“Current data suggests that over two thirds of job seekers consider a diverse workforce to be important when comparing companies and job offers” – Debugging D&I

Amiqus’ Liz Prince introduces our new regular feature, promoting the importance of diversity and inclusion in the industry

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