With PlayStation VR having arrived along with Oculus and Vive, the virtual reality revolution has begun. But how can developers help shape the future of the technology?
Read More »nDreams announces £2m funding round
Company plans to use the funding to further grows the development team and expand their range of content.
Read More »Is PlayStation going to dominate VR?
After years of hype and promise, VR finally became a reality for consumers in 2016. The year kicked off with the PC-based and expensive Oculus Rift and HTC Vive headsets rolling out. And in just a few weeks virtual reality is coming to the console space in the form of …
Read More »PlayStation will lead premium VR market, say developers
Game makers have said that Sony’s PlayStation VR could become the sector’s market leader. Speaking to MCV, studios said that due to its comparatively low price point of 349, and the requirement of a 259 PS4, the hardware could quickly outsell its premium rivals – Oculus’ 549 Rift and HTC …
Read More »MCV Jobs Weekly: nDreams bolsters its teams
There are six new hires at the VR firm’s publishing arm and Let’s Play Video Games emerges from Destructoid UK’s ashes. nDreams strengthensits teams The British VR developer and publisher has announced a big round of hiring, with 13 new members joining its development and publishing teams. The publishing arm …
Read More »Creating the perfect user interface for VR
Ndreams CEO Patrick O'Luanaigh offers advice on how to present information in virtual reality
Read More »nDreams partners with Paw Print to co-fund and publish first third-party VR game
‘We want to be the Ubisoft of VR publishing,’ says firm behind Oculus and PlayStation VR title The Assembly
Read More »nDreams: We want to be the Ubisoft of VR publishing
At the start of the year, nDreams announced that it was going to be publishing third-party virtual reality games. Now it has announced its first partner in this new venture – Paw Print Games and its currently-unnamed VR title.We talk to nDreams CEO Patrick O’Luanaigh about this new deal, as …
Read More »Social VR: Taking virtual reality to the next level
NDreams CEO Patrick O’Luanaigh discusses why VR isn’t just a single-person experience
Read More »Eight vital VR lessons from NDreams
Find out why your framerate must be 90fps, your GUI needs to be chucked, and you need to render absolutely everything
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