Virtual reality studio nDreams wants to release other developers’ VR games. The firm has only published its own products so far, but now CEO Patrick O’Luanaigh wants nDreams to become the Team17 or Curve of the VR space. We are now looking for third-party titles,” O’Luanaigh said. We’ve seen great …
Read More »Hiring for VR: What the new medium requires and what to look for
NDreams' VP of development Tom Gillo discusses the skills needed to build great games for virtual reality
Read More »NDreams secures $2m investment, expands senior team
Sony London Studio, Rocksteady and Rockstar devs joins VR studio
Read More »nDreams receives £2m in investment
Virtual reality firm nDreams has secured a 2m investment round and has invested in senior hires. The company has received 2m from tech-centric investment outlet, Mercia Technologies. These funds are to be put to further expansion. This follows the company receiving 1.75 at the start of 2015. nDreams has also …
Read More »Virtual Analytics: Tracking user behaviour in VR
nDreams CEO Patrick O'Luanaigh discusses what metrics to analyse when making a virtual reality game
Read More »The reality of marketing a VR game in a 2D world
nDreams VP of publishing David Corless on the best ways to get your game noticed
Read More »Controlling virtual reality
Develop asks the experts how to offer the best gaming experience in VR
Read More »The Assembly will be a launch game for Oculus Rift, Project Morpheus and HTC Vive
VR developer and publisher nDreams has unveiled a game that it says it will be a launch title for the big three upcoming virtual reality headsets. The Assembly, which has been rebuilt with Unreal Engine 4, aims to be a launch title for not only Facebook’s Oculus Rift but also …
Read More »Virtual reality: The emotion amplifier
nDreams CEO Patrick O’Luanaigh on responsible VR design and dealing with player fears
Read More »Virtual Reality: Face-forward versus walk-around
In the first in a series of articles delving into VR design, nDream's Patrick O'Luanaigh discusses the importance of player position in virtual experiences
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