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Read More »Five indispensable rules for designing local multiplayer games
Mediatonic’s Joanna Haslam urges devs to trust their players, work backwards and to not fear failure
Read More »It will soon be easier to express emotion through games than in person, reckons Hideo Kojima
Metal Gear Solid, PT and Death Stranding creator highlights ability to depict temperature and VR as ‘getting rid of this framed square’
Read More »Hideo Kojima: I could never stop making games
Increases in technology have helped to fulfil Metal Gear creator’s movie-making aspirations
Read More »‘Failing on Kickstarter is better than succeeding with the wrong amount of money’
Auroch Digital’s Tomas Rawlings warns that ‘not doing your sums right’ can be disastrous for devs – even if their crowdfunding campaign exceeds its target
Read More »Watch Kojima’s Develop:Brighton keynote here – in 360 degrees
Livestream of conversation with PlayStation's Mark Cerny kicks off at 9.30am tomorrow
Read More »Why making a top-down game work in VR is more than a matter of degrees
Force Field VR used ‘tabletop diorama’ approach to camera to avoid sickness or lack of immersion
Read More »Epic hosting Sumo, Cardboard Sword and more at Develop:Brighton expo
Virtual reality and indie titles on show in Brighton this week
Read More »The Best of Brighton: This year’s must-see talks and sessions at Develop
We round up the essential sessions, keynotes and more at Tandem Events’ annual conference
Read More »Oculus keynote leads Evolve day at Develop: Brighton
Head of developer strategy Anna Sweet to talk on the evolution of genre in VR
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