The only thing permanent about the British games industry is its inpermanence, says indie developer Mike Bithell.
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Head of games business Ann Hurley discusses why Testronic is proud to be a Women in Games Ambassador – but says more needs to be done across the board to encourage women in to the business
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Lead developer at REWIND, Sam Birley, discusses how consumer expectation and technology don't always go hand in hand
Read More »Sumo Digital: VR – It’s a funny old game
As part of our series of articles with Sumo Digital, creative director Sean Millard went to San Jose and Oculus Connect 4 to see how VR fits in to Sumo Digital's future
Read More »Gearing up for Q4 seasonal events: What mobile games marketers need to do
AppLovin's MD for EMEA, Johannes Heinze, looks at thow the holiday season can be a great boost to mobile games, as long as you approach it correctly
Read More »Everything you need to know about Git in games development
Principal solutions engineer at Perforce Software, Sven Erik Knop, discusses the use of Git in games development and tips of how you can best use it
Read More »Sumo Digital: Expanding Sumo
In this series of articles from Sumo Digital, the UK studio opens its doors to show us what they do and how you can get involved
Read More »Game for a Laugh: The road to stand-up – Pt.4
Indie developer Byron Atkinson-Jones is going on stage to tell jokes in the name of charity. This month, he gets some advice from fellow games industry member, Claire Sharkey
Read More »Ask Amiqus: What skills do employers look for when hiring for VR?
Liz Prince, business manager at recruitment specialist Amiqus, helps solve some of the trickier problems job seekers currently face in the games industry
Read More »DMCA: Issuing red cards to gamers for copyright infringements
Carolyn Pepper and Roch Glowacki from Reed Smith talk about DMCA and what developers should consider before issuing a takedown notice
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