Indie developers looking for public relations representation have plenty of agencies to choose from. Renaissance PR's Stefano Petrullo has some sound advice for devs looking to interact with the media
Read More »Testronic Talk: The new revolution in QA
The changing face of games creation has called for a new type of approach to QA services. Erik Hittenhausen, QA Director for Games, explains how Testronic’s role has evolved
Read More »Rebellion: Building and testing an in-house cross-platform triple-A game engine
Mike Healey from Rebellion talks us through how the independent developer keeps its technology the best it can be
Read More »Heard About: Project Cars 2
John Broomhall talks with composer & audio director Stephen Baysted about creating sounds for the immersive racing sim
Read More »The Big Question: How do developers prepare for the upcoming autumn development rush?
As the games industry races to release games before Christmas, strees levels can rise. Recruitment specalists Amiqus ask developers how they cope with the increased work loads
Read More »Game for a Laugh: The road to stand-up – Part 3
Indie developer Byron Atkinson-Jones is going on stage to tell jokes in the name of charity. This month, he gets some mentoring advice from fellow developer Brenda Romero
Read More »Opinion: The ‘Holy Grail’ of Social VR
Developers are still figuring out the virtual reality market, just as users are figuring out how it fits into their lives. Tanguy Dewavrin, CEO of social VR company Atom Republic, discusses VR’s social potential
Read More »Sumo Digital: Graduates and Education
In this series of articles from Sumo Digital, the UK studio opens its doors to show us what they do and how you can get involved.
Read More »Game for a laugh: The Road to Stand-Up Pt.2
Indie developer Byron Atkinson-Jones is going on stage to tell jokes in the name of charity. This month, he gets some mentoring advice from Stand Up for GamesAid host, Imran Yusuf
Read More »Heard About: Micro Machines World Series
How do you handle working on a project solo, creating new SFX and also deal with a feisty and loud celebrity? John Broomhall finds out from Codemasters’ audio expert Jethro Dunn
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