Testronic Talk – Pre-production: Helping Developers get what they need, not just what they want
How does Testronic ensure that developer and publisher requirements are understood and addressed during on-boarding? How do you, as a developer or publisher, proceed with confidence if you don’t have a QA expert on staff? Testronic’s Head of Pre-Production Julian Mower takes a look…
Read More »Opinion: Narrative design: Why and when?
Writer Greg Buchanan and Linx Agency’s Benjamin Ryalls, look at why your project needs a writer earlier
Read More »Opinion: Making games should be fun
It’s no secret that some parts of game development can be stressful. But there are ways to make the development process much more fun. James Cox, general manager of YoYo Games, has some top tips
Read More »Opinion: The case for data in esports
Esports games and their players generate a lot of data for developers. DC Labs visualisation and data analytics experts Florian Block and Anders Drachen talk about how we can put this data to even better use
Read More »Sumo Digital: Explaining the studio’s internal game jams
In a new series of articles from Sumo Digital, the UK studio opens its doors to show us what they do and how you can get involved.
Read More »Game for a laugh: The Road to Stand-Up Pt.1
Indie dev Byron Atkinson-Jones may have made a mistake. One errant thought now leadshim on a year-long journey towards his first charity stand-up performance. If only for the lols.
Read More »Opinion: Looking to VR’s past for Tiny Trax’s future
FuturLab sets out to develop a virtual reality game that its motion-sensitive staff can actually play. Development director Kirsty Rigden talks about the problem of sickness and explains how they beat it
Read More »A New Milestone – An exclusive look inside Italian developer Milestone
Opinion: Chasing the Edge
Edge Case Games CEO, James Brooksby, talks about the impact of Brexit and poor air conditioning
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