James Day, head of community management & social media at Jagex, identifies the true value of influencer marketing
Read More »‘It’s Runefest Baby’ – What you can learn from the UK’s biggest single game fan convention
Jagex’s developers visit us from RuneScape’s Gielinor to talk about their latest adventures.
Read More »Jagex: ‘Sanding the rough edges off your game isn’t always good. There is such a thing as good friction.’
Every month Jagex’s developers visit us from Runescape’s Gielinor to talk about their latest adventures
Read More »Jagex: ‘Distilling a clear process for making games’
Every month Jagex’s developers visit us from Runescape’s Gielinor to talk about their latest adventures. This month Nicholas Beliaeff, SVP game development, provides an overarching way to think about making games
Read More »Susanne Bauer on creating diversity at Jagex: ‘All it takes is some will and some togetherness’
Every month, Jagex’s developers visit us from Runescape’s Gielinor to talk about their latest adventures.
Read More »Jagex’s Emma Hall: ‘The industry can be a better place, but it will take work – we can’t take this progress for granted’
Every month, Jagex’s developers visit us from Runescape’s Gielinor to talk about their latest adventures.
Read More »Jagex: What we’ve learnt from 18 years of weekly game updates
Every month, Jagex’s developers visit us from Runescape’s Gielinor to talk about their latest adventures.
Read More »Jagex on making the voice of the player heard
How the studio's player support mirrors the titles it serves: live, always on and reporting in real-time
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