Tracey McGarrigan, co-founder of pro-European Union grassroots movement Games4EU, explains why it's time for the games industry to get truly political
Read More »Amiqus’ Liz Prince: How best to deal with crunch, once and for all
Liz Prince discusses what studios can do at the beginning of the development process to help ease any crunch later down the line
Read More »Welcome to Ukie’s Gamescom funfair
Ukie's CEO Jo Twist talks about the importance of Gamescom to reach international markets and what we can expect from the Ukie pavilion this year
Read More »ERA: Trade-wide campaign #LetsPlayMay dispels gaming myths and drives sales growth
ERA's chief executive Kim Bayley looks into the impact of the #LetsPlayMay campaign, which promoted gaming as a cross-generational activity, accessible to all, and shone a light on the positive effects of gaming together
Read More »How Creative Assembly wants to inspire the next generation of game devs… and their parents
Creative Assembly's Emma Smith looks back at the success of the firm's Legacy Project and how it aims at "inspiring the talent of tomorrow."
Read More »A Modern Industrial Strategy: TIGA’s Richard Wilson ahead of Monday’s white paper
Dr Richard Wilson is CEO of TIGA, the award-winning trade association representing the UK video games industry. At TIGA, Richard has successfully campaigned for the introduction of Video Games Tax Relief and introduced an accreditation system for university games courses. Now that the Government has triggered Article 50 and the …
Read More »Marketing indie games: Putting the fun in funnel
Failbetter Games’ marketing manager Haley Uyrus on how to make the most of your sales funnel
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