Mid-summer this year we’ll be talking about some games that are episodic in nature," Hight said, speaking at the Independent Games Summit at GDC. "Some by design, more like interactive TV broadcasts and some to take content and spread it out"
Hight is responsible for the Santa Monica Sony team that produced the first PlayStation Nework title BlastFactor, and he also signed flOw developer thatgamecompany to a multi-project PSN deal.
Hight also said that thanks to procedurally generated content "some fairly small games may have hundreds of hours of play".