Maya 8.5 and 3ds Max 9 Extension 1: Productivity Booster are the the new tools. The former claims to give artists enhanced creative control via Maya Nucleus – a new unified simulation framework and Python scripting integration.
Max 9 Extension 1: Productivity Booster meanwhile helps artists increase efficiency, offering more than 30 productivity enhancements.
Autodesk is also demonstrating is character animation software MotionBuilder at its booth on the GDC expo floor.
Meanwhile, as well as sponsoring Microsoft’s new XNA competition, Autodesk is invovled in a number of educational events at GDC. The company has picked out the following sessions as highlights throughout the week:
Monday 5 March
Topic: Autodesk Maya: Large Data Set Handling and Data Re-use for Next-Generation Pipelines Location: Room 3002, West Hall
Presenter: Shinichiro Hara (Sheen), Associate CG Supervisor, Electronic Arts
Tuesday 6 March
Topic: Autodesk 3ds Max 9: Advanced Techniques for Next-Generation Pipelines
Location: Room 3000, West Hall
Presenter: Laurent M. Abecassis, Di-O-Matic
Wednesday 7 March
Topic: Autodesk 3ds Max 9: Advanced Techniques for Next-Generation Pipelines
Location: Room 132, North Hall
Presenters: Randy Stebbing, Lead Technical Artist, High Moon Studios; Jeff Hanna, Technical Artist, Volition
Topic: Mobile and Location-Based Games
Location: Autodesk stand, 2pm
Presenter: Autodesk Location Services
Thursday 8 March
Topic: Autodesk FBX – An Overview
Location: Room 3002, West Hall
Friday 9 March
Topic: Autodesk 3ds Max and Autodesk Maya: Advanced Animation Techniques
Location: Room 3009, West Hall
Presenters: Tony Lewellen, Character Technical Director, Midway Games and Grayson Chalmers, Character Lead, Midway Games