It's been ten years since Rocksteady was committed to Batman: Arkham Asylum, one of the greatest superhero games of all time. With the team now working on gaming’s best kept secret, we speak to its creators about the Batman trilogy and how it defined the studio
Read More »Unity on why Project Tiny is going to be huge at GDC 2019
Unity democratised game development with millions of regular users, now with Project Tiny it’s re-engineering its technology to bring interactive entertainment to the next billion devices
Read More »Tim Sweeney: ‘The game business will change more in the next five years than the past ten’
MCV's Person of the Year talks about the epic potential of Epic Games' numerous business interests on the eve of its big outing at GDC
Read More »How Devolver plans to reign on mobile
Devolver Digital is getting serious about mobile games, having appointed Mark Hickey as VP of mobile publishing. We talk to him about Devolver’s ambitions for its new mobile division
Read More »PR Panel 2019: Six top PRs on live titles, data vs creativity, events, influencers, Epic Game Store and ‘Greggs, always Greggs’
Six of our MCV Awards 2019 PR finalists discuss the games industry and PR's role within it
Read More »Why Private Division built a publishing team packed full of staff from dev studios
A year into its existence, the team at Take-Two's Private Division talk about redefining the publisher role, breaking new IP, subscriptions and streaming, plus the Obsidian acquisition and the rise of triple-I
Read More »Pixel Toys: Bringing Warhammer to life and adapting to the mobile ecosystem
Marketing director David Solari and CEO Andrew Wafer tell us about Pixel Toys’ work on the Warhammer license, adapting to the mobile ecosystem when you come from console development and the challenges of bringing miniatures to life
Read More »The £1m question: How does confidentiality work in UK law?
Whatever your business, the law protects your secrets but only if you make use of it. We talk to solicitors from Sheridans and Harbottle & Lewis about how confidentiality is a key tool for everyone in the games industry
Read More »How Tripwire’s Maneater plans to bite off a bigger chunk of the profits with Epic’s Game Store
"Probably the first distribution platform in over a decade capable of changing the competitive landscape for digital games."
Read More »Robot Cache: Epic Games Store ‘validates our strategy’
Yet more publishers join blockchain-powered store Robot Cache, that only takes an Epic-beating 5% cut
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