Over more than ten years Project Zomboid has gone from being one of the unluckiest games in development to one of the longest. Richie Shoemaker picks the brains of Indie Stone co-founders Chris Simpson and Marina Siu-Chong to see what went right
Read More »Ready Player 1 Events: The return of the Insomnia Gaming Festival
Insomnia is returning after more than two years of inactivity. Richie Shoemaker talks to its creator and Player1 Events CEO Craig Fletcher about why it’s better to wake rather than shake up the venerable gaming festival
Read More »Breaking new ground for sound: PitStop Productions celebrates its 25th anniversary with a multi-million pound Sound Design Creation Centre
After years of negotiating the fraught planning process, PitStop Productions announced last month that construction will soon begin on its multi-million pound Sound Design Creation Centre. Richie Shoemaker talks to a relieved John Sanderson about what the facility will mean for game audio services in the UK
Read More »“This is a moment of cultural recognition for games, and BAFTA is one of the few organisations that can do it like this” – Catching up with BAFTA’s new head of games, Luke Hebblethwaite
BAFTA has appointed a familiar face as their new head of games. We catch up with Luke Hebblethwaite to find out what his new role means for the future of BAFTA.
Read More »Secret Mode origins: Behind the scenes of Sumo Group’s indie publishing arm
Born in the midst of a pandemic, Sumo Group’s indie publishing arm is celebrating its first birthday just as the world appears to be leaping from proverbial frying pan into literal fire. However, despite the troubles well beyond its control, it has been a successful twelve months for the fledgling …
Read More »Unreal Engine 5 awakens: “Developers can have confidence that Unreal Engine 5 is ready to ship”
After its 2020 announcement and a year in early access, the latest 3D tech from Epic has finally been released to the world. Richie Shoemaker took a tour with its architects ahead of the big day
Read More »How the London Games Festival is establishing the “games capital of the world”
With the London Games Festival kicking off tomorrow, Chris Wallace catches up with Michael French and David Lilley to find out more about the festivities, including their brand new consumer event, WASD.
Read More »Building the Hunt: Behind the scenes of Vampire: The Masquerade – Bloodhunt
Sharkmob has taken a long dormant IP and given it a vibrant and brutal new life. Chris Wallace finds out more about how the team is taking triple-A production values to the free-to-play space.
Read More »“People who know my work will absolutely see a lot of me within this game” – Neill Blomkamp on Gunzilla’s upcoming AAA shooter
Gunzilla Games has reasoned that to create an era-defining next-gen multiplayer shooter, it needs some serious narrative firepower to back it up. Richie Shoemaker fired some questions over to Neill Blomkamp, Richard K. Morgan and Olivier Henriot, as well as Gunzilla co-founder Alexander Zoll, to gauge what calibre of game we might end up with as a result
Read More »Further adventures in the Tentacle Zone – applications being accepted until April 8th
Payload Studios has already begun the process of inviting a new intake of gaming start-ups to apply to join it’s Tentacle Zone Incubator. Richie Shoemaker sits down with program director Nisha Valand to find out what’s changed for 2022, before catching up last year’s founder intake
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