"I can understand people saying that 30 per cent is too much, but arguably, 12 per cent is just too little, and doesn’t even give the platform enough skin in the game to care about your sales.”
Read More »Indie developers make case to PlayStation over store policies, tools and account management
"I want to see support for devs improve across the ecosystem!”
Read More »“For Descenders, it has been immense. Sales across all platforms increased after we went into Game Pass” – What does Game Pass mean for indies?
With Microsoft making aggressive, headline-grabbing moves with its subscription service, we find out what Game Pass’ recent developments mean for smaller creators
Read More »“I literally cannot sell units on Switch. It’s heartbreaking, and it makes me really sad for the eShop.” – Why indies are struggling to be seen on the Switch eShop
"I literally cannot sell units on Switch. It’s heartbreaking, and it makes me really sad for the eShop."
Read More »‘Games released in 2019 are making around half as much money as games released in 2018,’ says Mike Rose
"Developers are pricing their games too low – higher prices are, on average, resulting in better sales, and much better revenues"
Read More »No More Robots ends second year with $2m revenue
"The last two years have been better than we ever could have hoped for"
Read More »No More Robots’ Mike Rose on why you should use Discord to sell your game
Boosting Steam wishlists, boosting Day One sales, more positive reviews, cementing people’s interest: the benefits of using Discord are numerous, Mike Rose explained during his talk at Develop:Brighton
Read More »