We speak with THQ Nordic boss Klemens Kreuzer, and find out how he’s managed the constant growth and where he sees his arm positioning itself both within the group and the broader industry.
Read More »What next for Brexit? Ukie explains the impact on the games industry
Data flows, physical and digital trade, funding, mobility, IP and more....
Read More »“We wanted to take the core pillars of Watch Dogs: Legion and explore the raw emotional aspects of them” – Behind the trailers for Watch Dogs: Legion
"Our TV ad for Watch Dogs: Legion is not just a trailer for a cool game where you shoot people and drive around, but rather as a statement of identity."
Read More »“For a game this big, it’s never going to be plug-and-play when it comes to production.” – SIDE talks about their work on Cyberpunk 2077
We talk to SIDE about their work on supporting CD Projekt RED’s biggest project yet
Read More »Can Amazon’s Luna eclipse its rivals?
Amazon has thrown its hat in the ring to be among the first to make cloud gaming a mainstream concern, but how well placed is Luna to navigate these uncertain waters?
Read More »“We want to engage with people that are serious about VR” – What Koch’s acquisition of Vertigo Games means for the VR space
Koch Media recently acquired Vertigo Games for €50m. So just what is the Embracer Group company getting for its money and what does it say about the broader VR space?
Read More »“Stadia has certainly changed a lot in the way that we develop the game” – Making a Splash on Stadia with Outcasters
No mobile version, no cheat protection, no uploading builds... We talk to Splash Damage about its Stadia exclusive title Outcasters, the benefits of cloud development and the future of the platform
Read More »“We’re going to create something… that I think the British games community has wanted to work on for a long time” – Sharkmob’s new triple-A team in London
Has the UK scene been under-utilised in terms of new teams creating new IP? Sharkmob thinks so, and so it has swum over from Malmö to set up in London
Read More »[ICYMI] Roblox: The 10bn hour gentle giant
With the Roblox IPO approaching we look back to our talk with chief business officer Craig Donato about the platform’s international expansion and cross platform development, and how it empowers its young community
Read More »“I do feel the games industry has made progress, albeit kicking and screaming in some cases” – Women in games speak about their experiences in the industry
Ahead of the Women in Games Awards, we reached out to both the judges and industry veterans to learn what needs to be done to make the industry a welcoming place for all
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