In-Depth

“We think it’s a big risk to just ride one horse into battle. That’s why we have a whole cavalry!” – THQ Nordic’s Klemens Kreuzer on the company’s constant growth

We speak with THQ Nordic boss Klemens Kreuzer, and find out how he’s managed the constant growth and where he sees his arm positioning itself both within the group and the broader industry.

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“We wanted to take the core pillars of Watch Dogs: Legion and explore the raw emotional aspects of them” – Behind the trailers for Watch Dogs: Legion

"Our TV ad for Watch Dogs: Legion is not just a trailer for a cool game where you shoot people and drive around, but rather as a statement of identity."

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“We want to engage with people that are serious about VR” – What Koch’s acquisition of Vertigo Games means for the VR space

Koch Media recently acquired Vertigo Games for €50m. So just what is the Embracer Group company getting for its money and what does it say about the broader VR space?

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“Stadia has certainly changed a lot in the way that we develop the game” – Making a Splash on Stadia with Outcasters

No mobile version, no cheat protection, no uploading builds... We talk to Splash Damage about its Stadia exclusive title Outcasters, the benefits of cloud development and the future of the platform

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“We’re going to create something… that I think the British games community has wanted to work on for a long time” – Sharkmob’s new triple-A team in London

Sharkmob London

Has the UK scene been under-utilised in terms of new teams creating new IP? Sharkmob thinks so, and so it has swum over from Malmö to set up in London

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“I do feel the games industry has made progress, albeit kicking and screaming in some cases” – Women in games speak about their experiences in the industry

Ahead of the Women in Games Awards, we reached out to both the judges and industry veterans to learn what needs to be done to make the industry a welcoming place for all

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