Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's July issue.
Read More »“Companies who are highly creative and authentic can catch the winds of trends in the attention economy and really succeed” – Roberta Lucca, Bossa Studios
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month we talk to Roberta Lucca, Co-founder of Bossa Studios
Read More »“Substance is a place to thrive and display your individuality” – Elisha Brown, Substance Global
Elisha Brown, social media account manager at Substance Global, talks about her work, the opportunities for progression and the importance of curiosity
Read More »“I like the problem-solving aspect of my role; trying to figure out why we see certain patterns in the data” – MAG Interactive’s Lucy Hill
Lucy Hill, business Intelligence analyst at MAG Interactive talks about her break into games, helping grow a game into a hit, and taking up Call of Duty
Read More »Sensor Tower: How the mobile games market is faring amid the global pandemic
Q1 2020 was by far the best quarter ever for mobile game downloads, hitting more than 13 billion installs across the App Store and Google Play
Read More »Emotion Engine: Video game music to motivate or relax you during lockdown – Thomas Quillfeldt, Laced Records
There are things that people who make or play video games value perhaps more than others, as even the most subtle shift in audio can affect their immersion in an experience
Read More »Mobile games industry M&A heads into overdrive – Craig Chapple, Sensor Tower
As the mobile games market matures, M&A activity continues to ramp up globally.
Read More »“Onboarding remotely is uncharted territory for most studios” – Amiqus’ Liz Prince gives tips on onboarding new staff in a pandemic
Recruitment expert Amiqus’ Liz Prince gives tips on how best to onboard new staff during these challenging times
Read More »Pride in gaming – Gayming Magazine’s Robin Gray on 12 transformative months for LGBTQ+
It’s an overused phrase, but the last 12 months have been a revolutionary time for LGBTQ+ gamers and industry professionals.
Read More »Redefining audio for platformers: How Atmos propels Ori beyond the screen
Kristoffer Larson, senior sound supervisor at Formosa Group on the design intentions and decision-making that led them to create a spatial audio production for Ori and the Will of the Wisps.
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