James Back, product director at Sumo Leamington talks about his start in games, the importance of passion and what makes a good product director
Read More »“I’ve been able to put my mark on seven multi-platform titles and work with some amazing people” – Jack Tanner, programmer at Team17
Jack Tanner, programmer at Team17, talks about his start in Half-Life 2 modding, how he got his current job and his advice for aspiring programmers
Read More »“Our goal is to create an ecosystem where ‘everyone wins’” – Bidstack founder and CEO, James Draper
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we talk to James Draper Founder and CEO of Bidstack
Read More »Ins and Outs – June 2020’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's June issue.
Read More »“Candidates are definitely open to the right opportunities” – Amiqus’ Liz Prince on hiring during a pandemic
We check in with Amiqus to see how recruitment is holding up in these uncertain times.
Read More »“By listening to the present, together we’re helping to inform the future of game dev” – Kelly Vero, SO REAL
We played with the numbers, and got our Eureka from ‘concept’ to engine process down to as little as three hours by taking out the concept phase
Read More »“In times of crisis we must invest in the future of games” – Tony Pearce, Reality Gaming Group
Tony Pearce is co-founder of the Reality Gaming Group
Read More »“I started out as an intern and have made it up to head of PR within five years” – Indigo Pearl’s Anita Wong
Anita Wong, head of PR at Indigo Pearl talks about her role, the qualities needed to make a career in PR, and being within five feet of Andy Serkis What is your job role and how would you describe your typical day at work? I’m currently head of PR! I’ll …
Read More »“The games industry is a difficult place, but work hard, listen to advice, trust your gut and you will be fine” – Three of Cups Games’ Marina Diez
Marina Diez, CEO at Three of Cups Games talks about getting started in game development, and making the world a better place through games
Read More »“We’re the studio that the best of the best talk to when they have a problem.” – Coconut Lizard’s Robert Troughton
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we talk to Robert Troughton, managing director of Coconut Lizard.
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