We take a look behind the scenes at the development of Bomber Crew. Runner Duck’s co-founders Jon Wingrove and Dave Miller explain how they found the courage to strike out on their own and which 90s Amiga classic inspired Bomber Crew’s colourful art style
Read More »Iterating for better: How G Into Gaming wants to drive diversity forward
Introducing our new regular format focusing on diversity, Amiqus’ Liz Prince tells us more about the G into Gaming initiative
Read More »Ins and Outs – January 2019’s industry hires roundup
Highlights from the recent industry hires and moves
Read More »Samantha Webb: ‘Recognising that your skills are transferable and desirable is a big step’
February's Rising Star is Samantha Webb, development manager at Riot UK
Read More »Nominations for MCV’s 30 Under 30 2019 are now open
MCV's 30 Under 30 will be open to development talent for the first time
Read More »Private Division, Devolver and Roblox headline MCV’s first issue of 2019
Also featuring an investigation on games music, with composers sharing how developers can best work with them
Read More »UPDATE – MCV’s emails and phone numbers have changed!
New year, new owners, new MCV, new emails, new phone numbers!
Read More »Here are your MCV Awards finalists for 2019
Congratulations to all our finalists and thanks to everyone who entered this year
Read More »TIGA on protecting players in video games
Richard Wilson looks into issues around safeguarding players – particularly children – in video games and how the industry can tackle the problem
Read More »When We Made… Moonlighter
We take a look behind the scenes at the development of Moonlighter: the challenges of having a main character who is both a shopkeeper and an adventurer, the importance of prototyping and why aspiring devs shouldn’t forget that creating games is also a business
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