Twitch TV, Crytek, Ubisoft Montreal, Aardman Animations and Media Molecule are among the first speakers to be confirmed for this year’s Develop Conference in Brighton.
More than 100 speakers with host over 90 sessions across nine tracks at the Brighton show, which marks its ninth year this summer.
Among the sessions, Stuart Saw from Twitch will take a look at the live streaming phenomenon, exploring why games have had success with Twitch users and how developers can maximise their games’ streaming potential.
Jason Avent, from CSR Rasing developer Boss Alien, will focus on how marketing can exist within gameplay.
Other speakers will also tackle current topics such as cloud gaming, the rise of virtual reality, funding, new publishing models and the psychology behind player interaction.
“Games development is going through an exciting era of innovation and creativity. From producing exciting and compelling content for new technology such as VR or next gen consoles to the increasing importance the role of the indie developer plays on the industry, there’s a lot to get excited about in 2014,” said Tandem Events MD Andy Lane.
“As always, Develop in Brighton will provide top-class content designed to help developers from all spectrums of the industry. And being in Brighton also makes it a fantastic place for networking and sharing experiences with fellow developers which is always invaluable."
Sessions and speakers confirmed so far:
Evolve
What Second Screens Really Mean
John Conlon, Nickelodeon
Creating ‘Sherlock: The Network’
David Varela, Freelance/The Project Factory
Designing for Virtual Reality
Patrick O’Luanaigh, nDreams
Art
Super Sleep Fighter II : Hyper Edition
Gavin Strange, Aardman Studios
The You: Designing Tearaway around the Player
Rex Crowle, Media Molecule
Audio
Total Immersion: Music and Sound in The Chinese Room
Jessica Curry & Dan Pinchbeck, The Chinese Room
Panel: AAA Audio Attitude for Tablet and Mobile
Chair: John Broomhall
Business
Indie Spirit, Under Control
Roberta Lucca, Bossa & Siobhan Reddy, Media Molecule
Three Years an Indie – An Adventure from Boxes to Clouds
Nick Baynes
23 Simple Steps for Publishing on PlayStation
Rob Clarke, Curve Digital
Coding
Game AI vs Real AI
Richard Evans, Versu
Lessons Learnt from Making a Hit Mobile Game with Unity 3D
David Jefferies, PaperSeven
Coding a Maya Production Pipeline with MetaData
Mark Jackson, Crytek
Design
Why User Experience Design is a Must for Games?
Ella Romanos
Practical Advice for Turning a Promising Idea into an Award Winning Game
Kirsty Rigden, FuturLab Limited
Connected Audience: Practical Lessons on Twitch & Sharing
Claire Blackshaw, Climax Studios
Indie
Failing and Learning to be an Indie
Mike Bithell, Independent Developer
Tango Fiesta: From Indie Dream To Published on Steam
Andrew Smith, Spilt Milk Studios
How Publishers Help Indie Devs Tackle the Freemium Conundrum
Ed Rumley, Chillingo
Indie Bootcamp
Why Being Indie Means Business
Simon Bennett, Roll7
Blast Off: How to Get a Game Startup Off the Ground
Russ Clarke, West London Games
How to Build a One Man Band
Nicoll Hunt, I Fight Bears
Marketing
Being Mike Bithell – The Best Way to Develop Your PR Alongside Your Game
Simon Byron, Premier
How to Maximise a Games Streaming Potential
Stuart Saw, Twitch
The Business of Designing Games
Jason Avent, Boss Alien
Production
Player Driven Development – 10 Ways to Leverage Your Community to Give Them a Better Game
Phil Mansell, Jagex Game Studios
Managing the Creative Process for a AAA Production
Sebastien Ebacher, Ubisoft Montreal
Remote Work the Indie Way
Eduardo Jimenez, Eclipse Games
Registration is open now, and Super Early Bird rates are available until midnight on Wednesday, May 7th, saving up to £170 off a three-day pass. Visit the conference website for more.