Also Viewfinder, Death's Door, Haven, Deathtrap Dungeon and more!
Read More »Levelling Up: Dead Good PR’s Carly Moxey: ‘”There are plenty of other people working within gaming PR who haven’t got here through what would be considered a ‘conventional’ career path.”
Carly Moxey, account director at Dead Good PR, talks humility and confidence, the varied paths to PR, regular appraisals, and her Bloodborne achievements
Read More »PS5 system update launches today – SSD expansion, mobile remote play and UX enhancements
A raft of updates improve the PS5's utility and practicality
Read More »Our industry comeback event – IRL – is now officially sold out!!
We look forward to seeing you all on the night!
Read More »Sumo Group acquires Mars Horizon developer Auroch Digital
Bristol developer with 48 staff acquired for £6m
Read More »Stadia’s director for games leaves to join Google Cloud Division
"Jack's hire illustrates Google Cloud's continued investment into our global, customer-first gaming strategy, and his five years at Google will help open doors for broader strategic partnerships with customers across YouTube, Stadia, and more"
Read More »The Nintendo Switch gets a price cut across Europe
Nintendo has dropped the official price of the standard model of the Switch across Europe.
Read More »Apple must allow apps to link to external payment options, rules judge
"While the Court finds that Apple enjoys considerable market share of over 55% and extraordinarily high profit margins, these factors alone do not show antitrust conduct. Success is not illegal."
Read More »Advertising Standards Agency issues warning over Star Citizen’s “concept ships”
"On that basis, we issued an Advice Notice advising the advertiser, in future, to ensure that its ads include any material information and significant limitations."
Read More »Fingersoft to allow employees to work reduced hours for 90% of their usual salary
"We strongly believe that, particularly for people working in a creative industry, having more time for recovery will increase the relative value of their input and prevent burnout."
Read More »