In the wake of the recent NFT controversy, a number of Team17 employees have spoken to Eurogamer to report poor working conditions at the indie publisher.
Read More »Ins and Outs – February 2022’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's February issue.
Read More »Women in Games headline sponsor Rare on supporting this year’s awards: “For us to be an inclusive games company, we should support the efforts and ambitions of women in games across the UK.”
We are proud to have games industry legends Rare as our headline sponsor for this year's event.
Read More »[From the industry] Games Education Summit announces new speakers and topics
This is a press release posted in addition to our usual editorial content. Some of the UK’s leading games studios, recruiters and educators will come together this April for the Games Education Summit. The agenda-setting conference is sponsored by Unity, Unreal Engine and Grads in Games, and will take place …
Read More »Read the February issue of MCV/DEVELOP online now! Featuring Ukie’s Jo Twist, PR Panel 2022, Sable and much more!
The latest issue of MCV/DEVELOP is out now!
Read More »[ICYMI] The TikTok survival guide: Exploring the latest frontier in games marketing
TikTok has the potential to bring huge new audiences to your games – So why doesn’t the industry understand it better? Chris Wallace talks to the TikTok experts to find out the best tips for surviving on this latest frontier
Read More »Debugging D&I: Voice at the Table on the importance of diversity
Rina Goldenberg Lynch, Founder and CEO of Voice At The Table, talks to Amiqus’ Business Manager Liz Prince about why diversity matters, while offering some valuable advice to studios…
Read More »Google is deprioritising Stadia, as the company focuses on streaming deals
Google is deprioritising its cloud gaming service Stadia, and is instead focusing on securing white-label deals with the likes of Capcom and Bungie, according to reports.
Read More »When We Made: Behind the development of Mediatonic’s Picross Detective adventure Murder by Numbers
Chris Wallace gets behind the scenes of Murder by Numbers: a detective/Picross hybrid title that puts good times and LGTBQ+ representation front and centre.
Read More »Journey, Spider-Man and Blaseball developers launch new studio, Gardens
"Our top priority is making sure our teammates enjoy their lives and are given the tools and resources to grow while creating compelling, well-crafted, thoughtful games that cultivate novel shared experiences between players online.”
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